Predecessor Builds > Dekker > Damage support build
Eh... throw balls, hit balls, and boom dopamine.
Why braid? Because everyone dies within the first 10 minutes so picking this up is very decent. A little bit of health, mana regen, and magical power.
Braid stats: 150 Health, 250% mana regen, 20 magical power on max stacks.
Combustion early till late game for the damage scaling which is very useful, but if you are having trouble with ability haste then run timewrap first.
Reclamation is basically for fey ult and that's it. Maybe other group ult but it's decent.
Healing for annoying mage pokes.
Rift Walker is THE BEST item if you have enough practice with it. The ability to group enemies into your ult followed by a ball stun in the middle. "Chef kiss"
Flux matrix: Run this instead of dynamo or timewarp because 2 main reasons.
1. They dive you/ carry.
2. A team that dives them.
=> Both reasons require you to be in the middle of a team fight without dying/ being focused. Because your carry will be the primary target/ strongest damage dealer.
Unbroken will: Run this instead of dynamo or timewrap because 3 main reasons.
1. The enemy team has lots of ccs
2. ccs
3. OMFG STOP STUNNING ME.
Spell shield: Well it's to block one ability from initiating on you.
Tainted Totem: This item is coming back due to the new changes to void helm giving a lot of health regen to Grux, Crunch, and Steel.
What are the "Goals" of this build?
- You want to deal damage
- You want to deal more damage
- You just want to deal damage
Who cares if your carry wants support items? All that matters is you go cc chains haha they are dead.
Optional build running Silentium mainly to shut down a single high-value target in team fights. But do keep an eye on the enemy ADC or squishy target. If you build damage and focus on keeping your ADC alive, you will lose.