Predecessor Heroes > Dekker

Hero
Dekker
Dekker
Catcher Support
Winrate:
48.6%
Pickrate:
9.8%
Stats
Level: 1
Basic Attack Power
59
Attack Speed
120%
Basic Attack Time
1.4
Actual Attack Time
1.167
Attack Range
1300
Cleave
0%
Physical Armor
20
Magical Armor
25
Max Health
720
Max Mana
380
Health Regeneration
1.25
Mana Regeneration
1.6
Movement Speed
650
Abilities
The Ionizer LMB
The Ionizer
Ranged basic attack dealing 59 (+40%) physical damage.
Stasis Bomb RMB
Stasis Bomb
Launch a bouncing bomb, dealing 80/110/140/170/200 (+40%) magical damage and Stunning Enemies hit in a small area for 0.75s. Stun duration increases up to 1.2/1.4/1.6/1.8/2s based on distance (3500 units max).
CD: 17/16/15/14/13 Mana: 80
Photon Disruptor Q
Photon Disruptor
Release a drone emitting a beam of energy along its path, dealing 100/145/190/235/280 (+55%) magical damage to all Enemies hit and Slowing them by 25% for 1s.
CD: 12/11/10/9/8 Mana: 55/60/65/70/75
Containment Fence E
Containment Fence
Deploy a circular energy fence for 2.4/2.55/2.7/2.85/3s, preventing Enemy Heroes from passing through.
CD: 23/22/21/20/19 Mana: 80/85/90/95/100
Ion Strike R
Ion Strike
Summon a bot above the target location that blasts the ground after a short delay, dealing 170/275/380 (+70%) magical damage and Slowing Enemies hit by 50% for 1.5s. Enemies caught in the center are Stunned instead.
CD: 110/95/80 Mana: 100
Rocket Boots Passive
Rocket Boots
Dekker can jump while airborne to activate Rocket Boots, propelling her upward. Rocket Boots' cooldown is reduced by 3s each time Dekker uses an ability.
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