Predecessor Heroes > Kallari
Hero

Assassin
Jungle
Winrate:
47.4%
Pickrate:
6.2%
Most Popular Builds
Hero | Name | Items | Votes |
---|---|---|---|
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52
7
|
||
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43
12
|
||
Kallari Jungle
v0.15
|
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30
8
|
|
🔥Let Her Cook🔥Kallari⚡
v1.3.2
|
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11
3
|
|
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11
3
|
||
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7
2
|
||
Kallari Zoldyck
v1.4.5
|
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4
0
|
|
Crit Kallari
v1.0
|
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8
4
|
|
Kalalallari
v1.4.4
|
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4
1
|
|
👅Kallari the window licker💦
v1.1.2
|
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4
2
|
Stats
Level:
1
Basic Attack Power
64
Attack Speed
120%
Basic Attack Time
1.15
Actual Attack Time
0.958
Attack Range
250
Cleave
25%
Physical Armor
30
Magical Armor
30
Max Health
735
Max Mana
310
Health Regeneration
1.2
Mana Regeneration
1.5
Movement Speed
715
Abilities
Plasteel Swords
LMB

Melee basic attack dealing 64 (+90% ![]()
) physical damage.
Crippling Dagger
RMB

Throw a dagger, dealing 70/90/110/130/150 (+110% ![]()
) physical damage and applying a 25% Slow for 0.75s.
Minions and Monsters receive 130 additional damage.
Max Charges: 2.
CD: 10/9.5/9/8.5/8
Mana: 30
Shadow Walk
Q

After 1.5s, enter Camouflage, gaining 40% decaying movement speed for 6s. While in this state, nearby Enemy Heroes and Wards reveal Kallari.
Attacking ends Camouflage instantly.
Passive: Gain 2 (+150% ![]()
) Health Regenaration when Out of Vision.
CD: 10/9/8/7/6
Mana: 60
Shadow Dance
E

Kallari backflips into the sky. After a short duration, she may target an Enemy to dash towards them, dealing 35/60/85/110/135 (+90% ![]()
) physical damage.
Deals 2x damage if the Target is affected by Death Mark.
CD: 19/18/17/16/15
Mana: 50/55/60/65/70
Guillotine
R

After a brief delay Kallari dashes forward, cutting through all Enemies in her path, dealing 120/200/280 (+55/60/65% ![]()
) physical damage.
Deals up to 2.75x damage based on the Target's missing health.
CD: 120/95/70
Mana: 100
Death Mark
Passive

Dealing damage to an Enemy Target applies Death Mark, revealing them for 3.5s. After the duration, the Mark detonates, dealing 15 (+5 per level)(+8 (+3% ![]()
) % of Target's missing health) true damage.
Death Mark can only be applied to one Enemy at a time and cannot be re-applied to a previous Target for 12s.
Additionally, Kallari can periodically jump up to 2 additional times.
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