Predecessor Heroes > Kallari
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Hero
Assassin
Jungle
Winrate:
47.7%
Pickrate:
7.3%
Most Popular Builds
| Hero | Name | Items | Votes |
|---|---|---|---|
|
54
8
|
||
|
43
13
|
||
|
Kallari Jungle
v0.15
|
|
30
9
|
|
|
Kallari Zoldyck
v1.8
|
|
22
5
|
|
|
Jungle⚡Kallari⚡
v1.8
|
|
22
7
|
|
|
One Tap Kallari.
v1.8
|
|
7
0
|
|
|
11
4
|
||
|
8
2
|
||
|
General Kallari
v1.5
|
|
5
0
|
|
|
Crit Kallari
v1.0
|
|
8
4
|
Stats
Level:
1
Basic Attack Power
64
Attack Speed
120%
Basic Attack Time
1.15
Actual Attack Time
0.958
Attack Range
250
Cleave
25%
Physical Armor
30
Magical Armor
30
Max Health
715
Max Mana
310
Health Regeneration
1.2
Mana Regeneration
1.5
Movement Speed
715
Abilities
Plasteel Swords
LMB
Melee basic attack dealing 64 (+90% ![]()
) physical damage.
Crippling Dagger
RMB
Throw a dagger, dealing 70/90/110/130/150 (+110% ![]()
) physical damage and applying a 25% Slow for 0.75s.
Minions and Monsters receive 130 additional damage.
Max Charges: 2.
CD: 10/9.5/9/8.5/8
Mana: 30
Shadow Walk
Q
After 1.5s, enter Camouflage, gaining 40% decaying movement speed for 6s. While in this state, nearby Enemy Heroes and Wards reveal Kallari.
Attacking ends Camouflage instantly.
Passive: Gain 2 (+150% ![]()
) Health Regenaration when Out of Vision.
CD: 10/9/8/7/6
Mana: 60
Shadow Dance
E
Kallari backflips into the sky. After a short duration, she may target an Enemy to dash towards them, dealing 35/60/85/110/135 (+85% ![]()
) physical damage.
Deals 1.75x damage if the Target is affected by Death Mark.
CD: 18/16.75/15.5/14.25/13
Mana: 50/55/60/65/70
Guillotine
R
After a brief delay Kallari dashes forward, cutting through all Enemies in her path, dealing 130/240/350 (+55/65/75% ![]()
) physical damage.
Deals up to 2.5x damage based on the Target's missing health.
CD: 120/95/70
Mana: 100
Death Mark
Passive
Dealing damage to an Enemy Target applies Death Mark, revealing them for 3.5s. After the duration, the Mark detonates, dealing 15 (+5 per level)(+8 (+3% ![]()
) % of Target's missing health) true damage.
Death Mark can only be applied to one Enemy at a time and cannot be re-applied to a previous Target for 10s.
Additionally, Kallari can periodically jump up to 2 additional times.
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