Predecessor Heroes > Argus
Hero
Mage
Catcher
Midlane
Support
Winrate:
48.4%
Pickrate:
7.7%
Most Popular Builds
Hero | Name | Items | Votes |
---|---|---|---|
111
42
|
|||
19
1
|
|||
Soul's Argus Support
v0.17
|
19
4
|
||
big deeps
v0.19
|
9
1
|
||
7
1
|
|||
Sdrogo Argus
v1.0
|
7
1
|
||
Support Argus
v0.19
|
6
1
|
||
Support Dwarf 🧙🏻♂️
v1.1
|
4
0
|
||
support
v1.1
|
6
2
|
||
5
1
|
Stats
Level:
1
Basic Attack Power
57
Attack Speed
120%
Basic Attack Time
1.4
Actual Attack Time
1.167
Attack Range
1300
Cleave
0%
Physical Armor
19
Magical Armor
25
Max Health
750
Max Mana
450
Health Regeneration
1.5
Mana Regeneration
1
Movement Speed
645
Abilities
Arcrune Conduit
LMB
Ranged basic attack dealing 57 (+60% ) physical damage.
Particle Shredder
RMB
Argus fires homing projectiles from his Abyssal Staff for up to 3.5s.
Each projectile consumes mana and deals 20/30/40/50/60 (+10% ) per blast.
At maximum rank, Particle Shredder can be used indefinitely.
CD: 5/4.25/3.5/2.75/2
Mana: 7/9/11/13/15
Dread Nova
Q
Argus lobs an unstable orb of energy.
Upon landing it explodes, dealing 80/105/130/155/180 (+45% ) magical damage to all nearby Targets and Stuns them for 1/1.05/1.1/1.15/1.2s.
CD: 17/16/15/14/13
Mana: 80/85/90/95/100
Ether Crystal
E
Argus summons an Ether Crystal at the target location for 2s.
The Crystal will Push Enemy Heroes from the center and Lift Allied Heroes into the air before producing a storm that deals 20/30/40/50/60 (+15% ) magical damage every 0.5s to nearby Enemies and Slows by 35% for 0.5s.
After the duration the Crystal will implode, Pulling all Enemies within to the center.
CD: 15
Mana: 70/75/80/85/90
Synaptic Obliterator
R
After a short delay, Argus channels for up to 8s, gaining immunity to pushes and pulls whilst deploying his ultimate weapon to fire up to 3 powerful Energy Beams.
Each beam deals 105/155/205 (+20% ) magical damage (increased by up to 125% based on the Target's missing health) and Slows Enemies hit by 60% for 0.5s.
CD: 120/100/80
Mana: 100
Disintegrate
Passive
Argus' abilities apply a stack of Disintegration for 3s, causing subsequent instances of ability damage to deal 2 (+1.2% ) bonus magical damage.
Each stack of Disintegration deals 35% more damage, stacking infinitely (capped at 12 against Monsters).
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