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Predecessor Heroes > Rampage

Hero
Rampage
Rampage
Fighter Jungle
Winrate:
50.6%
Pickrate:
23.1%
Stats
Level: 1
Basic Attack Power
54
Attack Speed
110%
Basic Attack Time
1.15
Actual Attack Time
1.045
Attack Range
275
Cleave
20%
Physical Armor
31
Magical Armor
32
Max Health
610
Max Mana
300
Health Regeneration
1.6
Mana Regeneration
1.2
Movement Speed
680
Abilities
Swipe LMB
Swipe
Melee basic attack dealing 54 (+90%) physical damage.
Pounce RMB
Pounce
Leap forward before slamming down to the ground, dealing 90/120/150/180/210 (+9% ) physical damage to nearby Enemies. The leap can be cancelled early by basic attacking. Behemoth: Range increases by 65%.
CD: 20/19/18/17/16 Mana: 80/85/90/95/100
Boulder Throw Q
Boulder Throw
Rip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 110/150/190/230/270 (+80%) magical damage to all Enemies in its path, Stunning them for 1.6s. Shatters on contact with Enemy Heroes. Behemoth: Throw the boulder instantly.
CD: 17.5/16/14.5/13/11.5 Mana: 100
Rumble E
Rumble
Pound the ground with each fist, dealing 45/75/105/135/165 (+85%) physical damage over 2 hits to nearby Enemies and Slowing them by 25% for 1s. Behemoth: Cooldown is reduced by 40%.
CD: 8/7.5/7/6.5/6 Mana: 30
Behemoth R
Behemoth
Become enraged, growing in size and altering Rampage's abilities for 8/9/10s. During this time he gains 250/375/500 maximum health. While Behemoth is active, Rampage gains the effects of King of the Jungle, and its health regeneration is multiplied by a factor of 3.5x.
CD: 130/110/90 Mana: 100
King of the Jungle Passive
King of the Jungle
Rampage gains 19.5/20/20.5/21/21.5/22/22.5/23/23.5/24/24.5/25/25.5/26/26.5/27/27.5/28% attack speed and (+0.4% maximum health) health regeneration while in the Jungle. The health regeneration is 2x stronger out of combat.
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