Predecessor Heroes > Rampage

Hero
Rampage
Rampage
Fighter Jungle
Winrate:
48.9%
Pickrate:
4.6%
Stats
Level: 1
Basic Attack Power
63
Attack Speed
110%
Basic Attack Time
1.15
Actual Attack Time
1.045
Attack Range
275
Cleave
20%
Physical Armor
25
Magical Armor
26
Max Health
745
Max Mana
320
Health Regeneration
1.8
Mana Regeneration
1.3
Movement Speed
680
Abilities
Swipe LMB
Swipe
Melee basic attack dealing 63 (+85%) physical damage.
Pounce RMB
Pounce
Leap forward before slamming down to the ground, dealing 100/135/170/205/240 (+6% ) physical damage to nearby Enemies. The leap can be cancelled early by basic attacking. Behemoth: Range increases by 65%.
CD: 20/19/18/17/16 Mana: 80
Boulder Throw Q
Boulder Throw
Rip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 125/165/205/245/285 (+80%) magical damage to all Enemies in its path, Stunning them for 1.6s. Shatters on contact with Enemy Heroes. Behemoth: Throw the boulder instantly.
CD: 17.5/15.75/14/12.25/10.5 Mana: 80
Rumble E
Rumble
Pound the ground with each fist, dealing 50/80/110/140/170 (+65%)(+6% ) physical damage over 2 hits to nearby Enemies and Slowing them by 25% for 1s. Behemoth: Cooldown is reduced by 40%.
CD: 8/7.25/6.5/5.75/5 Mana: 30
Behemoth R
Behemoth
Become enraged, growing in size and altering Rampage's abilities for 8/9/10s. During this time he gains 200/450/700 maximum health. While Behemoth is active, Rampage gains the effects of King of the Jungle, and its health regeneration is multiplied by a factor of 4.5x.
CD: 130/110/90 Mana: 100
King of the Jungle Passive
King of the Jungle
Rampage gains 19.5/20/20.5/21/21.5/22/22.5/23/23.5/24/24.5/25/25.5/26/26.5/27/27.5/28% attack speed and (+0.2% maximum health) health regeneration while in the Jungle. The health regeneration is 4x stronger out of combat.
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