Predecessor Heroes > Zarus
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Hero
Fighter
Offlane
Jungle
Winrate:
48.5%
Pickrate:
10.5%
Most Popular Builds
| Hero | Name | Items | Votes |
|---|---|---|---|
|
169
19
|
||
|
85
6
|
||
|
Zarus Offlane
v0.10.1
|
|
35
7
|
|
|
37
22
|
||
|
20
7
|
||
|
12
0
|
||
|
11
3
|
||
|
Arena Of Pokes
v1.8
|
|
5
0
|
|
|
Mellows Zarus jungle build
v1.7.3
|
|
7
2
|
|
|
Zarus Offlane GodMode!
v0.16
|
|
6
2
|
Stats
Level:
1
Basic Attack Power
61
Attack Speed
105%
Basic Attack Time
1.15
Actual Attack Time
1.095
Attack Range
350
Cleave
10%
Physical Armor
34
Magical Armor
30
Max Health
725
Max Mana
330
Health Regeneration
1.5
Mana Regeneration
1.5
Movement Speed
710
Abilities
Nyrian Spear
LMB
Melee basic attack dealing 61 (+75% ![]()
) physical damage.
Spear of Nyr
RMB
Channel to throw a spear, dealing 80/110/140/170/200 (+130% ![]()
) physical damage to Enemies hit, increased by 100% against targets below 20% maximum health. Deals 75% damage to Minions.
Releasing within 0.3s will thrust the spear forward, dealing the same damage and refunding half the cooldown.
CD: 12/11/10/9/8
Mana: 25
Barricade
Q
Unfold a shield for 1.5s, reducing incoming damage by 75%.
Upon recasting or after the duration, swing the shield dealing 55/70/85/100/115 (+80% ![]()
) physical damage increased up to 121/154/187/220/253 (+176% ![]()
) and stunning targets hit for 0.75s.
CD: 19/17.5/16/14.5/13
Mana: 60
Evade
E
Dash in your current movement direction, gaining 20% movement speed for 1s and 16/22/28/34/40% Attack Speed for 4s.
CD: 13/12/11/10/9
Mana: 50
Coliseum
R
Leap at an Enemy Hero, dealing 200/300/400 (+75% ![]()
) physical damage. A Coliseum is then summoned for 5.5s and the bonus from Gladiator is doubled.
If the target is killed within the duration, you will permanently gain 5/8/11 Physical Power. You may recast this ability to end it early.
CD: 150/125/100
Mana: 100
Gladiator
Passive
Gain a stack of Gladiator when dealing damage with Basic Attacks or Abilities to non-minions, stacking up to 8 times. Each stack grants 1% increased Physical Power.
After exiting combat, stacks will fall off once per second, restoring 0.4/0.4/0.4/0.4/0.4/0.8/0.8/0.8/0.8/0.8/1.6/1.6/1.6/1.6/1.6/3.2/3.2/3.2% of his maximum health per stack consumed.
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