Predecessor Builds > Kallari > ONESHOT JG KALLARI GUIDE [75% WR - MASTER ELO]
INTRO
Hey all, I've been playing Pred for about a month and a half now and Kallari is hands down my favorite hero. I've been finding a lot of success with her and I wanted to share my go-to build with everyone so they can enjoy her gameplay as much as I do. Currently sitting at 2000+ MMR with a 75% win rate.
Sooooo without further ado, WELCOME TO THE ONE SHOT JUNGLE KALLARI GUIDE!
GAMEPLAY
One of the fundamentals of learning Kallari aside from being comfortable with her skill set is being able to master animation cancels using her RMB (Cripping Dagger) and Q (Shadow Walk) abilities. If you wanna learn head into the practice tool and try it out yourself! Learning how to animation cancel greatly increases your burst and how fast you clear the jungle.
Once you learn how to animation cancel and practice your clears, another aspect of learning Kallari in the jungle is knowing when you can help a lane without affecting the efficiency of your clears. Something simple that anyone can do is to try and clear their jungle camps before even thinking about ganking another lane (unless it is a really easy gank e.g an overextended low HP Grux).
In teamfights you generally let your teammates engage while you look for opportunities to single someone out. Use your Shadow Walk and triple jump to get into your ideal position and bide your time until you can safely sink your blade into whoever you're looking to assassinate.
After that you have to try and keep in mind when objectives such as Orb Prime and Fangtooth are worth securing. an example of this is earlier (sub 4th Fangtooth) if you get a good pick on either mid or a side-lane close to fangtooth you can usually solo or ask one of your team mates to help kill fangtooth. Orb prime and 4+ Fangtooth is usually only after you win a team fight or get a pick in the mid-late game.
CONCLUSION
Everything else when it comes to learning Kallari comes down to experience. She is a really satisfying character to play and learn, having the most AD burst in the game hands down while also scratching that assassin-based playstyle itch you don't get from the usual top down MOBA.
v1.2
Hey all I decided to remove envy from the build since we already had 75% crit with Vanquisher, Demolisher, and Imperator. Instead, rush Imperator fourth item and fifth item is a flex between Infernum against squishies and Tainted Blade against tanks/healing heroes.
v1.3
With the 6 item update its time to update the build too! replaced infernum and added Envy again and the new Nuclear Rounds.
v1.4 - 06/08/2024
Hey everyone its been a while. Started to play some Pred again and I feel like Envy isn't that great of a last item. Instead, I started to build Equinox to cap our crit chance, increasing our attack speed for more consistent auto damage, and the shield is also nice to have in team fights late game. The idea is that since everyone is more tanky in patch v0.18 the extra consistent damage will help a lot. I wanna experiment with Penundrum soon too but I don't feel like that'll be good in a crit build so it might be time to branch off from the crit build and test lethality. See you guys in the next update!
Links
Catch my stream
https://www.twitch.tv/euhnn
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Other builds
https://omeda.city/players/03f09204-9aa2-417e-a743-45dac4ba3d56/builds
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Discord Thread
https://discord.com/channels/389767672151146498/1252412952783491122