Predecessor Heroes > Skylar

Hero
Skylar
Skylar
Sharpshooter Carry
Winrate:
49.4%
Pickrate:
0.0%
Stats
Level: 1
Basic Attack Power
57
Attack Speed
130%
Basic Attack Time
1.5
Actual Attack Time
1.154
Attack Range
1300
Cleave
20%
Physical Armor
28
Magical Armor
27
Max Health
695
Max Mana
270
Health Regeneration
0.8
Mana Regeneration
1.5
Movement Speed
675
Abilities
Starfire LMB
Starfire
Ranged basic attack dealing 57 (+75%) physical damage.
Hypercharge RMB
Hypercharge
Skylar hypercharges Starfire for 5s (refreshes on hero takedown): Convert bonus attack speed into on-hit physical damage and attack at a fixed rate of 10 attacks per second. Damage is modified to 1/3/5/7/9 (+10%)(+5%)(+12%) per instance and applies on-hit effects at 10% effectiveness. Dealing Damage to the same target within 1s increases the damage by 1.25%, stacking up to 25 times. At maximum stacks, deal damage equal to 6/9/12/15/18% of the targets Bonus Physical Armor. Passive: Basic Attacks deal 4/8/12/16/20 (+10% ) bonus physical damage on-hit.
CD: 6 Mana: 20
Plasma Grenade Q
Plasma Grenade
Launch a bouncing nano bubble that attaches to the first target hit for 0.75s and deals 10/25/40/55/70 (+20% ) physical damage. After the duration, the target and nearby enemies take 70/100/130/160/190 (+90%)(+50%) physical damage and are Slowed by 40/50/60/70/80% for 1s.
CD: 14/13/12/11/10 Mana: 40/45/50/55/60
Air Assault E
Air Assault
After a short delay, thrust upwards in your current movement direction and hover for 3.75s. During this time, dealing damage will fire a missile that deals 25/35/45/55/65 (+10%)(+10%) physical damage to the same target. This can only occur intermittently with Hypercharge but the time decreases with bonus attack speed.
CD: 24/21.5/19/16.5/14 Mana: 90
Atomiser R
Atomiser
Channel for a short period of time before firing a large orb of unstable energy. The orb stops on the first hero hit, exploding, dealing 200/330/460 (+150%)(+90%)(+15/20/25% of target’s missing health) physical damage.
CD: 120/100/80 Mana: 100
Dissonance Passive
Dissonance
Skylar gains additional Jump Height. Killing an Enemy Unit makes it explode after 0.75s, dealing 30 (+5 per level) physical damage to nearby targets. Explosions from Enemy Heroes are 3x larger and deal 3x more damage.
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