Predecessor Heroes > Skylar
Hero
![Skylar](/images/heroes/Boost.webp)
Sharpshooter
Carry
Winrate:
49.5%
Pickrate:
0.0%
Most Popular Builds
Hero | Name | Items | Votes |
---|---|---|---|
Touching the sky
v1.3.2
|
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21
3
|
|
Into the Sky!
v1.3.2
|
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25
9
|
|
Quen: Skylar (Carry)
v1.2.2
|
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8
0
|
|
👅Skylar the window licker💦
v1.1.2
|
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7
0
|
|
Skylar Build (v1.3.2)
v1.3.2
|
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8
1
|
|
anJiiP´s Skylar
v1.3
|
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5
0
|
|
Pinzo Build
v1.2
|
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6
1
|
|
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7
2
|
||
Sky Guy
v1.3.2
|
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4
0
|
|
Marax Skylar
v1.3
|
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3
0
|
Stats
Level:
1
Basic Attack Power
57
Attack Speed
130%
Basic Attack Time
1.5
Actual Attack Time
1.154
Attack Range
1300
Cleave
20%
Physical Armor
20
Magical Armor
21
Max Health
730
Max Mana
335
Health Regeneration
1.5
Mana Regeneration
1.5
Movement Speed
650
Abilities
Starfire
LMB
![Starfire](/images/abilities/Boost/Starfire.webp)
Ranged basic attack dealing 57 (+75% ![]()
) physical damage.
Hypercharge
RMB
![Hypercharge](/images/abilities/Boost/Hypercharge.webp)
Skylar hypercharges Starfire for 5s (refreshes on hero takedown):
Convert bonus attack speed into on-hit physical damage and attack at a fixed rate of 10 attacks per second. Damage is modified to 1/3/5/7/9 (+9% ![]()
) (+5% ![]()
) (+12% ![]()
) per instance and applies on-hit effects at 9% effectiveness. Dealing Damage to the same target within 1s increases the damage by 1.25%, stacking up to 25 times. At maximum stacks, deal damage equal to 6/9/12/15/18% of the targets Bonus Physical Armor.
Passive: Basic Attacks deal 4/8/12/16/20 (+10% ![]()
) bonus physical damage on-hit.
CD: 6
Mana: 20
Plasma Grenade
Q
![Plasma Grenade](/images/abilities/Boost/PlasmaGrenade.webp)
Launch a bouncing nano bubble that attaches to the first target hit for 0.75s and deals 25/40/55/70/85 (+20% ![]()
) physical damage.
After the duration, the target and nearby enemies take 70/100/130/160/190 (+75% ![]()
) (+45% ![]()
) physical damage and are Slowed by 40/45/50/55/60% for 1s.
CD: 12/11/10/9/8
Mana: 50/55/60/65/70
Air Assault
E
![Air Assault](/images/abilities/Boost/AirAssault.webp)
After a short delay, thrust upwards in your current movement direction and hover for 3.25s.
During this time, dealing damage will fire a missile that deals 20/30/40/50/60 (+15% ![]()
) (+10% ![]()
) physical damage to the same target. This can only occur intermittently with Hypercharge but the time decreases with bonus attack speed.
CD: 24/21.5/19/16.5/14
Mana: 80
Atomiser
R
![Atomiser](/images/abilities/Boost/Atomiser.webp)
Channel for a short period of time before firing a large orb of unstable energy. The orb stops on the first hero hit, exploding, dealing 200/320/440 (+115% ![]()
) (+85% ![]()
) (+12/18/24% of target’s missing health) physical damage.
CD: 120/100/80
Mana: 100
Dissonance
Passive
![Dissonance](/images/abilities/Boost/Dissonance.webp)
Skylar gains additional Jump Height.
Killing an Enemy Unit makes it explode after 0.75s, dealing 30 (+5 per level) physical damage to nearby targets.
Explosions from Enemy Heroes are 3x larger and deal 3x more damage.
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