Predecessor Heroes > Zinx

Hero
Zinx
Zinx
Enchanter Support
Winrate:
52.5%
Pickrate:
48.2%
Stats
Level: 1
Basic Attack Power
50
Attack Speed
115%
Basic Attack Time
1.25
Actual Attack Time
1.087
Attack Range
1300
Cleave
0%
Physical Armor
20
Magical Armor
25
Max Health
725
Max Mana
350
Health Regeneration
1.5
Mana Regeneration
1.3
Movement Speed
650
Abilities
Refibrillator LMB
Refibrillator
Ranged basic attack dealing 50 (+60%) physical damage.
Infuse RMB
Infuse
Fire a healing bolt at an Ally that restores 50/70/90/110/130 (+35%) health, increasing by up to 50% based on their missing health. Passive: Zinx's Basic Attacks become empowered, dealing 9/15/21/27/33 (+12%) magical damage on-hit over 3s.
CD: 10/9/8/7/6 Mana: 80/90/100/110/120
Ricochet Q
Ricochet
Throw an electromagnetic disk dealing 80/110/140/170/200 (+40%) magical damage and Stunning for 1.1/1.15/1.2/1.25/1.3s. The disk can ricochet up to 5 times, dealing its damage again and Stunning each Target for 50% of the original duration. Will not ricochet to previously hit Targets.
CD: 15 Mana: 75
Bad Medicine E
Bad Medicine
Shoot the ground to form a pool of radiation that deals 35/50/65/80/95 (+25%) magical damage and Slows by 30% for 0.75s. After 0.75s, the radiation erupts dealing 50/75/100/125/150 (+40%) magical damage and Slowing Enemies hit by 50% for 0.75s.
CD: 10/9/8/7/6 Mana: 50
Neural Regenesis R
Neural Regenesis
Apply cellular restructuring to Yourself or an Ally Hero, granting 40% decaying movement speed and Revival for 4s. If the Target takes lethal damage within this time, they Resurrect with 35/45/55% health and mana after 2.5s.
CD: 155/135/115 Mana: 100
Triage Protocol Passive
Triage Protocol
Zinx gains a stack for 5s when damaging Enemy Heroes with Basic Attacks or Abilities, up to a maximum of 5. At maximum stacks, Triage Protocol activates granting Zinx 40% decaying movement speed and 40% increased Infuse Healing for 5s. Stacks cannot be gained while Triage Protocol is on cooldown.
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