Predecessor Heroes > Mourn

Hero
Mourn
Mourn
Support Support
Winrate:
46.0%
Pickrate:
0.0%
Stats
Level: 1
Basic Attack Power
60
Attack Speed
105%
Basic Attack Time
1.15
Actual Attack Time
1.095
Attack Range
300
Cleave
25%
Physical Armor
23
Magical Armor
26
Max Health
730
Max Mana
330
Health Regeneration
1.6
Mana Regeneration
1.5
Movement Speed
680
Abilities
Clobber LMB
Clobber
Melee basic attack dealing 60 (+90%) physical damage.
Abduct RMB
Abduct
Channel for up to 3s, Slowing yourself by 25% and wind up your vines, increasing their range over 1s. After 3s the ability will be cancelled and go on a 50% cooldown. Confirm to unleash the vines that will collide with the first enemy target hit dealing 100/150/200/250/300 (+75%) magical damage, Pulling them towards Mourn and Slowing them by 90% for 1s.
CD: 15/14.25/13.5/12.75/12 Mana: 80
Contagion Q
Contagion
Mourn vomits magical bugs that attach to nearby Allied and Enemy Heroes. Mourn and Allied Heroes hit restore 8/13/18/23/28 (+12%) health every second for 3s, gaining 5 (+10% Physical Armor) Physical Armor and 5 (+10% Magical Armor) Magical Armor for the same duration. Enemies take 20/30/40/50/60 (+15%) magical damage every second for 3s and have their Base Physical Armor and Base Magical Armor reduced by 5 and their Bonus Physical Armor and Bonus Magical Armor reduced by 20%.
CD: 15/13.5/12/10.5/9 Mana: 60/65/70/75/80
Beguile E
Beguile
Mourn channels energy into his fist, expanding up to 800u over the duration for 1.5s, gaining 25% Damage Reduction and Slows himself by 30%. At the end of the duration or upon reactivation, enemies within take 80/110/140/170/200 (+55%) magical damage and are Mesmerized for 0.5-1.25s (based on channel duration).
CD: 16/15/14/13/12 Mana: 60
Eclipse R
Eclipse
Mourn absorbs light from the map for 4s, causing all Enemy Heroes to have massively reduced vision. During this time Mourn gains 40/60/80% movement speed.
CD: 150/130/110 Mana: 100/125/150
Extract Passive
Extract
Mourn's next basic attack will instead deal 25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110 (+40%) magical damage to all targets hit. Damaging an Enemy Target will restore (+4/6/8/10% Maximum Health) Health.
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