Predecessor Builds > Kallari > Kallari Jungle

Build Updated at: 2024-02-13 00:32:17 UTC
Kallari Jungle
v0.14
Author: HandsBaby (Bronze III)
Role: Jungle
0
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Character Breakdown


Kallari is an assassin who benefits from attacking the enemy’s flank. Her kit is imbued with high amounts of stealth, ability burst, and mobility. As a Kallari, it is your goal to utilize your stealth to close gaps, reposition, and cause panic in an enemy’s backline; your presence, or the lack thereof, is enough to cause enemies to watch their every step, for they may not know who they will run into. As mentioned, Kallari is an assassin – a bursty one, at that. That means you should wait for your team to engage before attacking, dropping a lot, if not all, of your abilities on the enemy backline to try to immediately remove an enemy from the fight. Fighting 4v5 sure makes things a lot easier. YOUR TARGETS ARE THE LOW HEALTH/HIGH DAMAGE HEROS ON THE ENEMY TEAM.

Ability Breakdown


  1. Shadow Dance (Passive): “Kallari can jump up to 2 times while mid-air, thrusting her in the direction of movement.”
  2. Slash (LMB): “Melee basic attack dealing 55 (+90% Physical Power) physical damage.”
  3. Crippling Dagger (RMB):“Throw a dagger, dealing 60/85/110/135/160 (+90% Physical Power) physical damage and applying a 20% slow for 0.75s.” MAX CHARGES:2 Cooldown: 11/10/9/8/7 Cost: 30
  4. Shadow Walk (Q): “After 1.5s, enter Camouflage, gaining 15% movement speed for 5/5.5/6/6.5/7s. While camouflaged, Kallari gains 12/14/16/18/20 (+20% Physical Penetration) ** Health Regen and her next basic attack deals **50/75/100/125/150 (+40 Physical Power) bonus physical damage to all targets hit.” NEARBY ENEMY HEROES/WARDS REVEAL YOU Cooldown: 10/9/8/7/6 Cost: 60
  5. Death Mark (E): “Empower Kallari’s next attack within 5s to Mark the first enemy hero or monster hit, increasing her damage against them by 10%. After 3s, the Mark detonates, dealing 40/70/100/130/160 plus 8 (+3% Physical Power) of target’s missing health as true damage, and granting Kallari 50% decaying movement speed for 3s.” Cooldown: 20/19/18/17/16 Cost: 60/65/70/75/80
  6. Guillotine (R): “After a brief delay, Kallari dashes forward, cutting through all enemies in her path, dealing 180/340/500 (+120/130/140% Physical Power) physical damage.” Cooldown: 120/90/60 Cost: 100
Late Game - Sell Breach
Stats
Level: 18
Physical Power
320.5
Magical Power
0
Physical Penetration
32
Magical Penetration
0 (+0%)
Critical Chance
25%
Attack Speed
209%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
79.55
Magical Armor
49.8
Tenacity
0%
Max Health
2730
Max Mana
1495
Health Regeneration
+0%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
18
Movement Speed
+3%