Predecessor Builds > Dekker > S Class Dekker
Overview
This build focuses reducing CC cooldowns, and building mana regen to constantly be relevant in fights. With this build you can catch opponents off guard by launching a stun to save a teammate only to have it up again 3 secs later. The first four items are very standard, and I rarely change. The last being O-crown only really works if your carry is doing well. I don’t know if I have chosen the same item twice for the fifth slot, too much to consider.
Early Game
First two items going straight for mana regen and ability haste. Dekker shines best when she can repeatedly use cc. You can also throw off a lot of newer/midlevel players by having stun up faster then they’re use too
Mid Game
I like dynamo and noxia next personally. Still playing on ability haste focus, but dynamo adds a small amount of health and physical armor. Both passives are focused on adding damage to your stun/slow combo.
Late game
Dreambinder is just a nice magic power/health boosting annoying item I enjoy. O-crown for the massive magic power boost. If your constantly being jumped on by brusiers, more health/phys armor would be better. Just don’t tunnel in on an item here, a small build change can keep you relevant even to a losing team
Counter-Arguements
I don’t build health or armor because there is too much utility in her abilities and item passives that go with them to make it worth it. You have to sacrifice too much ability utility. Besides, late game even tank build dekker is wiped by most high dps heros so fights are decisive if your caught anyway
I also don’t build any mana scaling items because you’re very rarely the last hit to build them and the passives aren’t usually dps orenieted