Predecessor Builds > Crunch > Crunch Jungle/Offlane

Build Updated at: 2023-05-22 02:58:06 UTC
Crunch Jungle/Offlane
v0.7.1
Author: chef curry (Gold II)
Role: Jungle
0
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

If you can get ahead at all early game this build will snowball you into a monster that just keeps getting ahead. The general goal of this build is to get mutilator and augmentation online asap, if you are ahead go into draconum, if not revert to more tanky last 3 items and play more tactically rather than diving other teams key players.

Og build path is highly preferred, but if they don't have magic/physical healing you need to negate, consider alt 4+5 items (citadel and legacy if your team has 2 other tanks, stonewall and void helm/crystalline if you are 2nd tank, you really don't want to be the main tank on crunch). If you are in lane and need antiheal earlier, replace augmentation or draconum with tainted blade unless you are tank then use guard or bastion.

If you are the teams only tank, I still recommend mutilator first for how much survivability, damage, and haste it gives you, but then I would go double tainted, stonewall, crystalline (or void helm). Go tank crest over warrior only in this case, iceskorn synergizes too well with crunches style and augmentation.

alt crest
alt 2+3 items
alt 4+5 items
Stats
Level: 18
Physical Power
241.5
Magical Power
0
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
0%
Attack Speed
133.8%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
16%
Physical Armor
165.8
Magical Armor
89.8
Tenacity
0%
Max Health
4095
Max Mana
1445
Health Regeneration
+75%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
60
Movement Speed
+0%