Predecessor Builds > Drongo > 🏹 Drongo Builds [v19 - Updated 7/3]

Build Updated at: 2024-07-03 17:08:03 UTC
🏹 Drongo Builds [v19 - Updated 7/3]
v0.19
Author: Meui (Gold II)
Role: Carry
123
17
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

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https://omeda.city/players/bd55046c-3b6c-4e3f-870e-5619f68c8b11/builds

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Drongo - Overview

Drongo does not synergize as well with on-hit as some other carries do. However, Drongo does benefit a lot from crit rate and attack speed due to his bleed passive. Also, Drongo has incredibly strong abilities so utilizing these is essential to maximizing this hero. Because of this, it is the most optimal to build Drongo as a crit carry while also keeping in mind his passive's benefits from attack speed and his powerful abilities.

Crest Options

- Marksman / Pacifier: This crest is incredibly strong on Drongo as his kit is based around bursting someone down super fast with Rad Rounds and his ultimate ability. There is many ways to use this crest but my recommendation is to use it with your ultimate when you are looking to execute someone fast. One example of this would be popping your Rad Rounds, land as many autos as you can and as the stacks explode (about 1.5 seconds after rad rounds ends) or if their hp is low use Pacifier dash and then your Ultimate to hit the target. This will delete any hero out of the game that isn't tanky and reset Pacifier for another use in the next 6 seconds. You can dash backwards with pacifier and then ulti if you want to get very far away.

- Marksman / Liberator: This crest is an absolute must vs certain comps and heroes. If the enemy team has a Riktor, Aurora, Fey, or Gideon then you should default to this automatically. It is also just good in general vs a lot of other characters. If you don't know what to pick, this is always good and also provides a shield on use.

Core Items

- Vanquisher: Drongo is currently the only carry I would recommend this item on and that is because a lot of other items are just a lot stronger in most situations. However, with Drongo Vanquisher is still very strong. Because of his ability to burst targets down at low HP before they know what happened, vanquisher is very strong on him. It also works great with his Rad Rounds proc, his ultimate ability, and his passive bleeding.

- Tainted Rounds: The on-hit passive on this item synergizes incredibly well with Drongo due to his entire kit and playstyle being around nuking people down into an execute threshold before they can do anything about it. It also provides anti-heal which will be helpful in every match, and provides us the crit we need to hit that 100% crit rate as soon as possible.

- Nuclear Rounds: This item is very strong on Drongo because of how powerful his abilities are (especially his ultimate) and is our main "stat stick", meaning it provides a lot of raw damage and stats that Drongo needs.

Finalizing Build

These are generally the last 3 items you will want to build, however, the order of these items can vary depending on what you need the soonest.

- Demolisher: A must have on all carries, usually around your 4th item. The base stats are okay on this item but the passives it provides are a must have for taking down frontliners. Because Drongo is a crit carry, he is naturally not as good at taking down tanks as an on-hit carry. However, he is able to delete squishies faster than anyone else with his combos and his passive is VERY good at taking frontliners down as well, so we definitely don't want to ignore them.

- Equinox: Some people may not agree here, but I personally believe this item is stronger than Imperator on Drongo. The attack speed on this item lets us proc our passive bleed stacks faster than Imperator. On top of this, the item also provides a very powerful shield in the case we need it for survivability. This item also makes our autos hit for an additional 5% damage. While Imperator gives more raw physical power and crit damage, it does not provide attack speed for our passive stacking or rad rounds. The extra attack speed will allow you to get an extra auto attack in for most of your rad rounds timers. The shield is also just an extra 400 HP for almost every team fight. Imperator is not bad if the enemy team is very squishy.

- Kingsbane/Sky Splitter: Both of these items work nicely on Drongo and it's simply a matter of what you want the most. I would suggest defaulting to Sky Splitter because it is always a strong item no matter what comp you are fighting. If you prefer a bit less damage on autos in general with the benefit of some ability haste, then Kingsbane is also a good choice here.

Skill Order

I would always recommend going with the following skill order:

PC: R > E > RMB > Q
Xbox: LB+RB > LT > RB > LB
PS: L1+R1 > L2 > R1 > L1

There are times you may want to max RMB (RB/R1) whether it to be wave clear quickly or for poke in lane but generally I would not recommend this.

Tips and Tricks

Drongo's ultimate has about the range of an auto attack even though the animation and feel of it may confuse players into thinking it must be used at point blank range. Also, Drongo is CC immune during his ultimate. You can use this to avoid all types of CC in the game if timed properly. Drongo's grenade ability will cancel an enemy while they are mid dash/jump. You can use this to create distance or escape, such as throwing it behind you right before a Khaimera tries to jump onto you. It will cancel his jump and he will look silly.

Crit Setup
Viable Alternatives (Imperator/Kingsbane may out perform Equinox/Sky Splitter vs squishy teams)
Stats
Level: 18
Physical Power
337.4
Magical Power
0
Physical Penetration
8
Magical Penetration
0 (+0%)
Critical Chance
100%
Attack Speed
254%
Lifesteal
15%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
75.25
Magical Armor
36.9
Tenacity
0%
Max Health
2858
Max Mana
990
Health Regeneration
+0%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
20
Movement Speed
+0%