Predecessor Builds > The Fey > Mobile Nuke Fey OTP
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes
Build
Important: don't finish Azure Core early
- Only get Alchemical Rod early. Finish it after your last item
- Soulbearer: Fey has the biggest ult combo, this keeps her alive to use it and to lifesteal a lot from it
- You come online early-midgame, you'll get Alchemical Rod stacked around the time you finish Megacosm #### Utility Items
- Caustica and Azure Core can be swapped for utility items, but I usually keep Azure
Pro gamer montage 💯💯😂
https://youtu.be/fY3PP68e6jE
Skill Order A: R>RMB>E>Q
- Easy, consistent
- RMB is a strong combo with the ult, and your passive spawns another if you get a kill/assist - if an enemy is low, they're a bomb for the rest.
- Focusing on waveclear has a few benefits:
- Early pushing hard lets you trade autos/E with the minion advantage. Finish the ranged minions first with autos.
- Your wave is left as homework for the enemy mid, while you get river buffs and roam with your ult
- Can safely farm from near tower if pressured by ganks
Skill Order B: R>E>RMB>Q
- Harder as it relies on landing E, but amazing singletarget damage, higher potential
- For harassing or assassinating the enemy mid, especially big or slow opponents like Howi/Argus, or junglers like Rampage
- Lets you 1v1 anyone at range, you can gank without your ult, and punish enemy ganks
Guide/Tips
RMB
- Q's slow helps keep enemies in it, especially in tight corridors
- Good for zoning by putting it in people's path, or on yourself against melees for peeling or trading
- Even a few ticks can be good damage, because of Megacosm and Oblivion Crown
Q
- Q lasts for 5 seconds, and deals the same damage whether you landed it or they walked into it.
- Q goes through walls and up ledges
- Snipe the river buff from the bottom of the stairs
- Help do Fang/Prime by throwing RMB and Q without being inside the pit
- Chase and poke by laying a Q as an enemy rounds a corner
- When running, you'll usually put it on the enemy's path to you, but if they'll reach you and melee, put it on your escape route and run through it
- Can put below river buff and it'll die instantly when it spawns, or earlygame it'll take 1 auto
E
- Use for minion lasthits if you'll miss any otherwise, that also refunds mana
- Your other abilities help you land E. R guarantees a hit, Q slows, RMB zones making their movement predictable
R
- The combo is RMB>R>Q>E, but if there's a short opportunity or you're in danger, R before RMB
- Doesn't latch to targets >2m in the air, so don't try to bring Gideon down.
- but after latching, it'll pull targets down even if they went airborne, so grounded Kallaris and Howies are fine
- Vine breaks if the enemy gets far enough before the pull. So if an enemy has blink or mobility, try to get them in the ult's center
- Vine breaks if it touches a wall (enemy breaks line of sight). So be careful with ulting near corners
- Vine breaks if Countess exists. I hate her.
Stats
Level:
18
Physical Power
114.4
Magical Power
435
Physical Penetration
0
Magical Penetration
10 (+0%)
Critical Chance
0%
Attack Speed
145.4%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
81.35
Magical Armor
36.9
Tenacity
0%
Max Health
2851
Max Mana
1875
Health Regeneration
+0%
Mana Regeneration
+75%
Heal & Shield Power
+0%
Ability Haste
33
Movement Speed
+5%