Predecessor Builds > Narbash > Healing drums
Idea
Keep your team alive to play Hit and run and tear down the enemy team bit by bit.
Note
Still in development! (v1.1)
Plan with 3 items as a Support!
Items 4 and 5 depend on how the game develops. Can be more defensive (enemy team pushes hard) or purely supportive (you are bored because your dmg dealer know how to play / enemies are bad)
Testing:
- dynamo
- more offensive/direct setup (crystal tear & truesilver bracelet)
Items
Crest
Guardian Crest -> sanctification - for shield to the team on-call and if pushing for your ultimate
Core
- Requiem for mana regen + p-dmg Buff to the team. Increases passivly with the help of dying enemy heroes. (Any!)
- Marshal for attack speed and dmg on Hit. Good for your adc in the beginning, good for the team overall.
3rd
Good scenario
- Fire Blossom for passive dmg and p-def
Neutral scenario
- Flux Matrix for m-def and increased m-dmg. Only helpfull if your jungler or mid lane hero does m-dmg and they come to your lane regulary or you go mid lane to support every now and than
- Citadel vs p-def and decrease enemies p-def passivly.
Bad scenario
- wellspring to increase your healing power (if enemy goes for early anti-healing, go with neutral)
4th (def)
- Stonewall vs p-dmg and to bait the enemy in attacking you instead of the dmg chars.
- Frostguard vs p-dmg and to slow down the enemies attacks (adc and some jungler)
5th (supp)
- tainted totem to decrease enemy healing potentiel and give your team the choice to go for other items.
- Crystal Tear to give your m-dmg heroes a buff. (Espacially if your jungler and mid hero do m-dmg!)