Predecessor Builds > Narbash > Healing drums

Build Updated at: 2024-04-14 11:48:58 UTC
Healing drums
v0.17
Author: Dohramos (Bronze III)
Role: Support
0
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Idea

Keep your team alive to play Hit and run and tear down the enemy team bit by bit.

Note

Still in development! (v1.1)
Plan with 3 items as a Support!
Items 4 and 5 depend on how the game develops. Can be more defensive (enemy team pushes hard) or purely supportive (you are bored because your dmg dealer know how to play / enemies are bad)
Testing:
- dynamo
- more offensive/direct setup (crystal tear & truesilver bracelet)

Items

Crest

Guardian Crest -> sanctification - for shield to the team on-call and if pushing for your ultimate

Core

  • Requiem for mana regen + p-dmg Buff to the team. Increases passivly with the help of dying enemy heroes. (Any!)
  • Marshal for attack speed and dmg on Hit. Good for your adc in the beginning, good for the team overall.

3rd

Good scenario
- Fire Blossom for passive dmg and p-def

Neutral scenario
- Flux Matrix for m-def and increased m-dmg. Only helpfull if your jungler or mid lane hero does m-dmg and they come to your lane regulary or you go mid lane to support every now and than
- Citadel vs p-def and decrease enemies p-def passivly.

Bad scenario
- wellspring to increase your healing power (if enemy goes for early anti-healing, go with neutral)

4th (def)

  • Stonewall vs p-dmg and to bait the enemy in attacking you instead of the dmg chars.
  • Frostguard vs p-dmg and to slow down the enemies attacks (adc and some jungler)

5th (supp)

  • tainted totem to decrease enemy healing potentiel and give your team the choice to go for other items.
  • Crystal Tear to give your m-dmg heroes a buff. (Espacially if your jungler and mid hero do m-dmg!)
Option for slots 3-5
Stats
Level: 18
Physical Power
132
Magical Power
120
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
0%
Attack Speed
128.9%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
127.15
Magical Armor
84.8
Tenacity
0%
Max Health
4002
Max Mana
1250
Health Regeneration
+50%
Mana Regeneration
+350%
Heal & Shield Power
+30%
Ability Haste
25
Movement Speed
+0%