Predecessor Builds > Countess > Jungle fear
Idea
Suprise your enemy and tear them down by slicing through their HP, empowering and using your auto-attacks and abilities.
Note
Still in development! (v1.2)
Testing:
- typhoon (crest) for the additional jump. Going in-out-in-out-in .... could be a viable option for survival and harassing the enemy as well as a nice additional gap closer
- leveling healing skill only 2 levels for jungle survivability and wave attack for dmg
- Rotation beginning with Magnify is:
- Shadow Slip
- 3 Auto attacks
- blade siphon
- 3 Auto attacks (activate crest Obelisk)
- eventide
- 3 Auto attacks
- blade siphon
- 3 Auto attacks
- feast (shadow slip has to be on cooldown when playing with a game pad)
- 3 Auto attcks
- eventide / shadow slip
- 3 Auto attcks
- shadow slip / eventide
....
If you have not killed the enemy by now or have been killed, it is either really close to an end or something is really strange and you should withdraw.
Items
Crest
- occult Crest -> Obelisk for additional burst capability and additional m-pwr
Core
- Magnify - to empower your abilities and more attack speed.
- Golems Gift offers p-def as well as m-pwr. This gives us defense againsz mostly 3/5 enemies and compensates the long cooldowns in the early to mid game.
3rd
Good scenario
- Prophecy - for additional dmg on auto-attacks and increased attack speed. Since we will increase magical Power, the passive dmg will increase as well.
Neutral scenario
- Megacosm vs HP heavier teams. (If 1 enemy is REALLY annoyingly strong or 2+ HP heavy)
- wraith leggins it gives us a little bit of magic pen which is ok for mid, adc and and probably the enemy jungler. Offlane and Support couöd have a little more but those are not the primary targets. It increases dmg vs targets below 40% health which is perfect after a teammate initiated or for a late hit.
Bad scenario
- Caustica for m-pen if you did not choose it for number 3.
4th
- on of #3 with priority to prophecy > wraith leggins
5th (off)
- Astral Catalyst for dmg and ultimate cooldown reduction on takedowns. In an ideal word this allows you to be very annoying in team fights by ulti follow-ups.
- oblivion crown for pure m-dmg
- lifebinder at this point 28% magical life leech couöd be really hard to deal with - except the enemy is working with anti-healing!!!
- remaining item from Slot 3