Predecessor Builds > Iggy & Scorch > Iggz Offlane Keep 'em burning ++FULL GUIDE AND SUMMARY++

Build Updated at: 2024-03-24 21:22:22 UTC
Iggz Offlane Keep 'em burning ++FULL GUIDE AND SUMMARY++
v0.15
Author: afteryou101 (Bronze III)
Role: Offlane
2
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Items Summary:
Can switch Caustica and Megacosm depending on matchup. 5th item can flex for more defense (Golem's Gift or Frostguard) or into World Breaker if more damage is needed. Alternative crest if you need the lifegain and can play careful around an enemy offlaner, Typhoon crest actually rules for stacking slick on enemy heroes and can surprise burn/slow an aggro enemy offlaner or jungler with the added 15 second dash during an extended chase. Remember- enemy team doesn't get to have their waves, use minions and jungle monsters to your advantage! Another alternative item is Prophecy. With the way Slick stacks, if you need to ensure a bulky jungler dies when they jump you and feel durable enough, Prophecy is great. If you feel you need mana and life gain instead of lifegain and ability haste, Spirit of Amir can replace Lifebinder. If the game goes really long and you hit enough extra gold, switch Timewarp for Oblivion Crown - you will feel it more in team fights and sustain will no longer be as important.

Playstyle Summary:
Play safe, use turrets for defense and cornering the enemy laner if they jump you. Keep vision up and don't cross mid point in lane unless enemy laner is dead / gone / and you know where there jungler and midlaner are. Use abilities to keep the enemy burning under minion waves. Basic attack the enemy laner to draw the wave into your turrets and keep them as close under your tower as you can. This gives you an easy escape and if your jungler sees this, they can absolutely feast on the enemy laner. Try to stick in lane as long as possible and take cyan buff - or prevent enemy laner from taking it. If it is going really well, don't be afraid to throw fire on their midlane and ward enemy jungle buff. Can solo dragons 1 and 2 before 20 min mark, and mini prime, with first two items. Shove lanes but don't dive under tower with the minions - shoot from the back and keep the enemy hero burning. Your priority is keeping their health marching down since your mana and health gain will be inexhasutible except in bursty combat. Outsustain, keep taking objectives and supporting your jungler ganking. Enemy offlaner will keep up with you in levels most likely but you should easily be able to outfarm them. If the enemy offlaner is a midlaner or carry, orb of growth can be good but the essential strategy is unchanged. When you do have an opening to shove - shove HARD. Retreat when your big wave is about to break. You can hold the base inhibs if your team gets into a tight spot and if necessary, can 2v1 primal fangtooth with your jungler easily.

Final Notes:
Be sure to almost always prioritize hitting the enemy laner over minions, they will die to AOE fire damage and the enemy laner will either be forced to commit to you and your turrets or run and take a bunch of damage. If you can't see the enemy jungler, assume they are trying to gank you in the next few seconds. Keep your ultimate as an escape tool!

Alternate Single Target Focuser Items
Alternative 4th or 5th for more damage/anti healing
Alternative 2nds for healing
Really long matches where objectives and Team Fights are key
Stats
Level: 18
Physical Power
115.1
Magical Power
420
Physical Penetration
0
Magical Penetration
17 (+0%)
Critical Chance
0%
Attack Speed
142.1%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
79.95
Magical Armor
36.9
Tenacity
0%
Max Health
3090
Max Mana
1875
Health Regeneration
+0%
Mana Regeneration
+175%
Heal & Shield Power
+0%
Ability Haste
43
Movement Speed
+5%