Predecessor Builds > Muriel > Muriel, less roaming

Build Updated at: 2023-04-20 22:36:53 UTC
Muriel, less roaming
v0.6.1
Author: risjut (Blue)
Role: Support
0
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

build

Start with the Consorts Crest and build Marshal and Requiem for maximizing aura-buffs. From that point forward your goal is to stay near your carries and protect them with your life.

Consort Crest should be changed to Tranguility or Reclamation depending wether the enemy team has any threatening hard CC or not.

3rd item prioritize your own survivability with Spellbreaker or Timewarp building the leftover as 4th item if necessary.

Alternatively add more aura-buffs for your carries by selecting Crystal Tear or Wellspring in a rarer situations.

Finish the build with Oblivion Crown, altough you preferably never get to that situation.

In rare cases where you do not feel threatener on mid / late-game you can skip the defensive items completely and build Crystal Tear, Wellspring and Oblivion Crown instead.

Laning and Skill-order

On lane, start with Q (serenity), followed by RMB (alacrity) and then E (concentrated grounds).
Multi-target shield wont save us from the gangs on early stage this prioritize the movementspeed and shield that comes with RMB
The selected Skill - order (RMB-max, E-max, Q-max) results on less damage on laning phase, but you shouldn't play Muriel for damage anyways.

On lane use Q to annoy the enemy duo while always using RMB at your partner to trade effectively, this pattern will become easier when you finnish Requiem.
E is the only shield you should be used sparingly and always on your carry (unless you are in a pinch and could save yourself with it)
In midgame prefer to use the R (Reversal of Fortune) on a diver or as a way to save a teamate, but you can always use it to get out of a tough spot. Remember that even if you ult your carry, you do get second or two safety time while on air.

Q/A

Why no Wellspring?
-Our goal is to keep the Carry alive as long as possible and giving them extra lifesteal with Requiem which works similarly than Wellspring while propably scaling a bit better.

Thats a pretty costly item list, why is that?

-Our core consists of Marshal and Requiem, 2 cheaper supportive items, after that it is just staying alive and if the game truly goes too long we are glad to have trusted our passive gold income.

Don't we lose all the laning power with RMB max?

-We are trusting Consort Crest to lane for us and hoping for our Carry to step up while shielded. I myself prefer to spam RMB on mid game to give some sense of security to the Carry.

I am still dying with the defenisve items, I'd rather buy the buffs instead.

-The defensive items are there t buy you a second or two so that you can use blink or the R (Reversal of Fortune) to flee the encounter, Muriel is still made of paper regardless of what you buy

What about Galaxy Greaves?

-We prefer to roam with our ultimate ability R (Reversal of Fortune) and the jump, while giving us a second or two of safety, it is a bit too situational for my taste

Doesn't Tainted Bastion counter the damage from Marshal?

-We already give magick damage procks from our passive, so stacking more of it doesn't change enything

Why haven't you talked about Silentium?

-I feel that when I am on range for Silentium, I am pretty much dead anyways, so I prefer to heal with Tranquility or get free with Reclamation

Do we care about the type of Carry we are paired with?

-Crystal Tear is buyable for certain carries, like Revenant as a core item as their abilities do significant amount of damage, otherwise it is prefered to have a Carry that has some form of self survivability as we hope to roam with R(Reversal of Fortune) when necessary.

What do you feel are the worst support matchup for Muriel

-Any form of long range hard CC that can be used to dive on top of the Muriel is a problem and forces me to play safer in lane. Surprisingly we'd love for the first CC to land on our Carry instead. Aside from that, early game pressure from the support / mid / jungle may ruin your day completely as you'd prefer to get more items and levels before the build is fully online.

Purify for cc matchups
Defensive 3rd/4th item selection
0% security 4/5/6th items
Stats
Level: 18
Physical Power
68
Magical Power
310
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
0%
Attack Speed
142%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
86.05
Magical Armor
36.9
Tenacity
0%
Max Health
3291
Max Mana
1465
Health Regeneration
+0%
Mana Regeneration
+590%
Heal & Shield Power
+10%
Ability Haste
40
Movement Speed
+0%