Predecessor Builds > Shinbi > Jungle Magical + HP

Build Updated at: 2024-02-11 20:54:58 UTC
Jungle Magical + HP
v0.14
Author: VegasNV
Role: Jungle
8
4
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Safest build path risk wise. Other builds I usually go for are mentioned.
Max ult, Q, E and RMB. Start blue and take RMB level 2 if, and only if, there is a free gank. Do not play risky until you have Oathkeeper, as your damage output will be lower than other heroes during early game. Oathkeeper gives a huge powerspike that will guarantee a kill on most ganks.
Lifebinder is trash early, always go for it 4th or 5th.
Never found a use for Megacosm since the nerf, unfortunately. Oathkeeper is just better.
I always use soulbearer because it suits my playstyle more than the other trinkets, and gives huge sustain during teamfights, but feel free to change.

Done kinda quickly and might update in the future.

Against heavy physical damage
No anti heal needed (very rare because of adcs, rampage, kham,...)
Magic pen heavy
Stats
Level: 18
Physical Power
100.6
Magical Power
370
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
0%
Attack Speed
133.8%
Lifesteal
0%
Magical Lifesteal
15%
Omnivamp
0%
Physical Armor
78.25
Magical Armor
49.8
Tenacity
20%
Max Health
3638
Max Mana
1260
Health Regeneration
+0%
Mana Regeneration
+75%
Heal & Shield Power
+0%
Ability Haste
43
Movement Speed
+0%