Predecessor Builds > Crunch > Boxer Crunch

Build Updated at: 2023-12-12 00:38:35 UTC
Boxer Crunch
v0.13
Author: Cryomantik
Role: Offlane
5
4
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Do you want to win any 1v1 in the offlane and have mana to spare? Do you want to burst down all obstacles in your path? Do you want junglers to question if they can even take you down before you take them down? Then Crunch is who you need and this is the build for you!

Boxer Crunch focuses on slowing down your combos to maximize your damage output and burst down your opponents while maintaining your sustain.

Your Crest will be a little different than most other Crunch builds, being the Mage Crest leading into Typhoon. It is my preferred of the two Omnivamp Crests, and adds additional mobility options to keep up with fleeing opponents or make a timely dash out of strike zones. Witchstalker is an acceptable alternate with the Omnivamp, and can help if you're being CC'd to oblivion.

Your first three items in this build all share a common item of Spellslasher, additional damage on basic after an ability. With a 1.5s CD you will need to basic twice between moves in the early game to maintain activation of the items after every ability cast, increasing to three as you add attack speed to your build. Despite the 1.5s CD, your abilities can be cast at around 0.4s before it comes off cooldown as the items care about when the basic is used rather than the ability.

Your first item will be Oathkeeper adding Damage, Health and CDR, while adding an improved version of Spellslashers ability to your roster.

Your second item Elafrost adds P.Armor to the build alongside the usual Health and CDR. This item will also solve two of the main problems you can run into with Crunch, mana and distance. With every ability enabling your next basic to slow, enemies will not be getting away by walking, and you will always have mana for combos.

Your third item Augmentation will add the usual Damage, Health and CDR while adding additional true damage to your post-ability basics, shredding those pesky tanks.

Fourth on this list is Void Helm, rounding out your defenses with M.Armor, as well as Health and CDR. The healing increase will boost your Omnivamp and Ult Healing on every third hit. With the main ability healing you percentages of health when immobilizing enemies (RMB, Combo E) you will outlive your opponents and make it through most team fights.

The last item on this list and the flex item for this build is Boneseeker (Assuming you get to it). Adding Attack Speed, Health and CDR, Boneseeker shines in slowly ramping up your damage against tanky opponents and making you faster than ever with its increase in movement speed.

For those curious about picking RMB before E in my skill list, the ability to engage with a stun or run away is incredibly useful at level 2 with early game ganks, both offensively and defensively.

Alternate Final Items
Alternate Crest
Stats
Level: 18
Physical Power
144.5
Magical Power
105
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
0%
Attack Speed
168.8%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
115.8
Magical Armor
89.8
Tenacity
0%
Max Health
4845
Max Mana
1445
Health Regeneration
+0%
Mana Regeneration
+125%
Heal & Shield Power
+0%
Ability Haste
78
Movement Speed
+0%