Predecessor Builds > Drongo > my personel drongo build

Build Updated at: 2025-02-17 22:58:13 UTC
my personel drongo build
v1.3.2
Author: Infinite_void
Role: Carry
1
1
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
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14
15
16
17
18
Notes

General Description and Important Things to Learn

Drongo in the current version is one of the strongest carries, he has some of the largest utility and team wipe potential. It is important to understand how to use his mobility well to keep just out of range of melee heroes, play around his silence against melee or cc heavy heroes. It is also important to know when someone is dead even though they haven't died yet, I've seen his rad rounds kill targets from near half-health after disengaging.

How to Use His Ult and Do Team Fights

His ult has strong retreat potential and great mid-fight utility because of its armour shred. I would recommend, while in lane, casting it just before the rad rounds would detonate, this allows you to disengage and ensure the kill or kills. In team fights, I'd recommend using it to create distance between you and melee heroes, whilst shredding lots of amour, and executing anyone at low health. It is best saved for either a need to distance or when there is a large group of enemies towards the start of the fight. Use pacifier constantly, target whoever is the most dangerous or easiest to damage while taking the least, due to your passive you are extremely strong against tanks and due to your abilities you are also a menace to squishes.

Early Game

In early landing you need to manage your mana well do not use gas grenade early unless to stop a support from cc or if you are teamed with a Riktor and he pulls one in. You will want to use your boomerang to hit minions but only when you can hit the support if it's tanky like Steel, Mourn, not Riktor though, or if it's a squishy support target the carry. Don't use rad rounds unless you know it's going to be an extended fight where you can hit multiple autos. You will want to use extremely aggressive poke, constantly trying to land autos, especially if you have crit chance. Then you will want to do a few sustained fights, these will hopefully result in an enemy return or death allowing you to push up lane and poke turret or slow farm away from their turret causing a level imbalance. Distancing and map awareness are extremely important early game as you don't have any movement until your ult and crest.

Going for Gold

You do not want to try for gold buff whilst enemies are in lane as you do not have a great gold-killing ability instead you will only want to try for it when one or both enemies are out of lane; however, when contesting for gold, instead of shooting or trying to steal gold you will want to attack the enemy champions trying to force a retreat or kill them, hopefully leaving gold for you to take after the fight.

Mid to Late Game

Once taking the first turret or second if done in one push you will want to start rotating and helping push up mid when the opportunity arises, as it is likely that they will be your biggest threat during team fights, if able also use tp to help push up offlane if they need help. You want to snowball and ensure none of the other lanes get the chance to keep up, you want to be extremely oppressive during mid game constantly getting assists and kills this will snowball you to the point the entire team will try to kill you and you'll be able to kill most if not all of them with barely a scratch all the while your teammates continue to push up lanes .

flex instead of lightning hawk if chase is less needed
Order for heal heavy Jungle, Support, or Carry(Vanquisher is always first item)
Order for PA heavy Support or Jungle
Order for heal heavy Mid/Offlane but not Jungle, Support or Carry
order for PA heavy Mid/Offlane but not Jungle, Support
order for heal and PA heavy Jungle, Support or Carry
Stats
Level: 18
Physical Power
309.4
Magical Power
0
Physical Penetration
14
Magical Penetration
0 (+0%)
Critical Chance
100%
Attack Speed
299%
Lifesteal
7%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
96.4
Magical Armor
45.7
Tenacity
0%
Max Health
2823
Max Mana
1020
Health Regeneration
+0%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
25
Movement Speed
+0%