Predecessor Builds > Aurora > Aurarora of Tankicide (Anti-Tank Aurora Fighter Offlane/Jungle)
Version: 1.0.2
Build against Tanks: a major part of the build is centered on dealing damage based on target max health, so its good against those who have a lot of it (tanks) and bad against those who dont (squishies). Good when enemy team has two or more tanks, not recommended if there are none
Fireblossom: sweet permanent DoT Aura, scaling with max Health. Deals magical damage so it benefits from flux and world breaker. More importantly, gives 40 armor and 400 health making it an amazing standalone Armor-Item (Elafrost only gives 350 health nowadays). First item against phys. damage dealers.
Megacosm: The aura from passive counts for this, so now everyone in your passive aura takes damage based on their max health and bonus health. Furthermore gives mana to deal with mana issues.
Flux Matrix: Amplifies magical damage and reduces tenacity, benefitting your cc. Furthermore gives 400 health and 35 MR (magic armor). First item against magic damage dealers.
Magnify: MR shred (they buffed it to 20%), furthermore 300 health and 8% omnivamp. What do you want more?
Infernum: More enemy max health damage for your passive aura, and it scales with enemy armor (ik incredibly unfair megacosm doesnt do this)
World breaker: 300 health, 20% tenacity, magic damage amplification and magic power based on your plentiful health.
Alternatives: prob replace infernum since it doesnt fit well with the rest of the build
Unbroken if the enemy team keeps bursting you under cc.
Tainted Guard if you feel you really need it for 1v1 or if your team doesnt manage to build anti-heal, though its far less than optimal