Predecessor Builds > Steel > Steel DPS/Tank Hybrid

Build Updated at: 2024-08-27 17:50:38 UTC
Steel DPS/Tank Hybrid
v1.0
Role: Jungle
1
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Testing to see how a hybrid build that has a combination of Attack speed, sustain, armor, and stacking damage mitigation.

My thought process here is that most of your damage is going to come from MBA and on hit procs from Quiver and eventually Sky Splitter. These two are interchangeable in placement I chose Quiver for the built in damage mitigation to add some tankyness as well as the offence it provides.

From there we further build on the damage mitigation aspect with Stone Wall. It will scale up as we finish our build and gives us some nice HP and armor boost as well, this is a full tank card, if you are ahead and don't need it right away you can consider moving it back and start Tainted Blade.

Ok so here we go, this is going to get interesting. Now I know some of you are aware of the benefits but some might be thinking "why is this moron going double tainted?" Blade is giving us a reliable way to apply blighted to anyone we are fighting 1v1, especially ADCs and ESPECIALLY ADCs that build a lot of lifesteal. The 8% damage bonus is honestly the reason chose it over Guard, I wanted a little more offence but you can choose between the two.

Bastion! More damage mitigation! Now anyone you hit with MBA and anyone who deals magic damage to you is blighted AND they deal 6% less damage to you on top of what you are getting from Stone Wall and Quiver. At full build you should be pushing 19%+Quiver damage mitigation and with Strength Tonic you are ~21%+Quiver on top of your armor.

Sky Splitter is the final card here, honestly I just like it. It does a lot of damage but you can put anything you want here.

If you need more magic armor I like Mistmeadow Buckler for a combo of offence, defense and a little bit of ability haste.
You could slot in Spirit of Amir for sustain and pumping up your abilities damage
Prophecy gives you more atk spd and more on hit and increases your abilities damage
Magnify- Health, sustain, more ability damage and faster and some magic armor shred.

Other options for last card.
Stats
Level: 18
Physical Power
211
Magical Power
25
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
20%
Attack Speed
195.4%
Lifesteal
13%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
185.05
Magical Armor
89.8
Tenacity
0%
Max Health
4609
Max Mana
1125
Health Regeneration
+75%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
23
Movement Speed
+0%