Predecessor Builds > Phase > lacia's Support Phase build 0.10 (Zarus Patch)

Build Updated at: 2023-08-11 10:24:33 UTC
lacia's Support Phase build 0.10 (Zarus Patch)
v0.10
Author: Lacia-chan
Role: Support
2
1
Notes

Sanctification:
Effect:

Safeguard: Grants yourself and nearby Allied Heroes a 250 (+12% of Caster's Maximum Health) shield for 3s. While the shield holds, Heroes gain 60% tenacity - 120s CD.

Reason:

While Phase doesn't get as much value out of this crest compared to tanks like Rictor and Narbash due to their higher maximum health, I still believe Sanctification is a solid choice on Phase seeing as how team fights and even the laning phase alone can be pretty CC heavy.

Crystal Tear:
Effect:

Elation: Healing or Shielding Allied Heroes grants you both 40 magical power and 20 ability haste for 5s.

Reason:

Crystal Tear provides Phase with incredible mana regeneration, pretty much assuring you'll never run out, allowing you to consistently proc its effect.

Wellspring:
Effects:

Vital Waters: Casting an ability heals nearby Allies for 20 (+10% Magical Power) over 2s.

Soothing Waters: Vital Waters heals an additional 10% of your lowest Ally's maximum health. Basic attacks against Enemy Heroes reduce the cooldown of Soothing Waters by 1s - 20s CD.

Reason:

Wellspring provides an AOE heal that continues as long as you keep using abilities, as well as a burst heal which allows Phase to quickly top someone back up or to help sustain them during or after battle. The effects of Wellspring also proc the effects of Crystal Tear for anyone affected by its effect.

Tainted Scepter:
Effects:

Blighted Spells: Dealing magical damage to an Enemy Target reduces their Healing by 40% for 4s.

Malice: Every second, gain a stack of Malice, up to a maximum of 15. Damaging an Enemy Hero with an ability consumes Malice to deal 5 (+1% magical power) magical damage per stack. Takedowns grant maximum stacks of Malice instantly.

Reason:

Tainted Scepter provides Phase with a consistent form of Anti Healing whilst also increasing the value she gets from her healing and from the shield granted by Sanctification due to the increase of health and magical power.

Dynamo:
Effect:

Immobilizer: Immobilizing an Enemy causes them to take 10% increased damage for 3s.

Reason:

Dynamo increases the damage received by targets hit by your root (keep in mind this effect ONLY procs when the enemy is rooted; the slow itself doesn't apply the effect) whilst also increasing the value she gets from the shield granted by Sanctification due to the increase of health.

Stats
Level: 18
Physical Power
116.4
Magical Power
240
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
0%
Attack Speed
127%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
0%
Physical Armor
104.65
Magical Armor
36.9
Tenacity
0%
Max Health
3397
Max Mana
1064
Health Regeneration
+50%
Mana Regeneration
+425%
Heal & Shield Power
+30%
Ability Haste
45
Movement Speed
+0%