Predecessor Builds > Crunch > Standard Crunch
Your go-to Crunch build for V. 0.18.
Crunch is pretty weak this patch, but this build ensures he can do what he's best at, dominate 1 v 1s and 1 v 2s with his innate lifesteal, and find and secure picks in the mid and late game. Like with most carry offlaners, you're looking to get to three items as quickly as possible. Once you have salvation online you can 1 v 2 and really look to apply pressure by split pushing. Avoid full on team fights like the plague. Don't even try to dive in and CC high priority targets until 4th item is completed. Frost Guard is very underrated this patch and stops carries from blowing you up instantly in 5 v 5 scenarios.
Early laning is much more passive than last patch. Only look for all-in opportunities at level 6 AND with bloodletter completed, otherwise minimize interactions with the enemy offlaner and FREEZE THE WAVE AS MUCH AS POSSIBLE. Once Muti is online and you're level 6 plus you can start doing Crunch things. Once you have Ironwood Warbow online you should be unbeatable in a 1 v 1.
Again, in mid and late game team fighting isn't your strong suit. You should be looking to apply pressure through split pushing and looking to pick people off as they try to rotate into fights. You can carry a skirmish at four items, but need your team to cover your escape.