Predecessor Builds > Drongo > Utility Carry

Build Updated at: 2023-06-24 06:07:25 UTC
Utility Carry
v0.8
Author: Telogor (Bronze III)
Role: Carry
1
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Build Objective

Of all the carries, Drongo has the most pivotal abilities. A good Gag Grenade can turn a teamfight, while Old Rusty is a very consistent slow that confirms both Drongo's and his team's damage. This build aims to capitalize on Drongo's utility; a core of Resolution and Ashbringer grants infinite mana and low cooldowns, while the rest of the build uses on-hit effects to do the required ADC damage.
Liberator is the default crest to ensure you don't get blown up by a CC chain. If the enemy team is particularly light on CC, pick up Eviscerator to help shred the enemy's tanks.

Optional Items

Kingsbane is an option for much stronger health sustain, and can be built at any point after Resolution. Tainted Rounds is an option to deal with enemy healing, and it's particularly effective against tanky Khaimera and Rampage trying to outsustain your DPS. Viper is an alternative to Demolisher and synergizes with Tainted Rounds; it provides armor shred for your team and has additional attack speed, but doesn't have as much direct damage against tanks. Vanquisher applies an execute, which is useful if enemies tend to get away with very low HP. Infernum and Painweaver are options for use against teams that lack tanks; the extra burst/flat penetration against squishy targets will help make up for the lack of direct damage in this build.

Ability Order

I find it most useful to max Old Rusty first to help with waveclear, poke, and CC. Next is Gag Grenade, since leveling the ability dramatically reduces its cooldown, giving Drongo more opportunities to interrupt enemies and self-peel. Rad Rounds, while a great stim, works well enough with its base damage and scaling that I don't find it as helpful to max.

Optional items
Stats
Level: 18
Physical Power
292.4
Magical Power
0
Physical Penetration
6
Magical Penetration
0 (+0%)
Critical Chance
40%
Attack Speed
249%
Lifesteal
15%
Magical Lifesteal
0%
Omnivamp
12%
Physical Armor
75.25
Magical Armor
36.9
Tenacity
0%
Max Health
2858
Max Mana
1290
Health Regeneration
+0%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
30
Movement Speed
+0%