Predecessor Builds > Crunch > JG/Solo Diff Crunch

Build Updated at: 2024-05-11 16:46:00 UTC
JG/Solo Diff Crunch
v0.17
Author: Crunchynumber (Bronze III)
Role: Jungle
0
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes
  • Prioritize maxing out right crunch first as it provides stronger wave clear and trade potential compared to left crunch until mid game.
  • No matter what, Ashbringer is your second item. Everything else is adaptable to the enemy team.
  • Just pick one of the first item options, build Ashbringer second, and then fill the rest of your item slots with whatever counters the enemy team from the Phys/Magi options.
  • If you want a solo carry build out of gold ELO (or a simple catch-all build) use the basic build provided (Last item is whatever you want, typically games end before that).
First Item Options
Physical Dominant Enemies
Magical Dominant Enemies
Stats
Level: 18
Physical Power
290
Magical Power
0
Physical Penetration
5
Magical Penetration
0 (+0%)
Critical Chance
20%
Attack Speed
158.8%
Lifesteal
0%
Magical Lifesteal
0%
Omnivamp
12%
Physical Armor
221.6
Magical Armor
100.6
Tenacity
20%
Max Health
3255
Max Mana
1225
Health Regeneration
+0%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
58
Movement Speed
+0%