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Predecessor Heroes > Revenant

Hero
Revenant
Revenant
Sharpshooter Carry
Winrate:
46.6%
Pickrate:
27.0%
Stats
Level: 1
Basic Attack Power
52
Attack Speed
100%
Basic Attack Time
1.01
Actual Attack Time
1.01
Attack Range
1300
Cleave
0%
Physical Armor
28
Magical Armor
30
Max Health
620
Max Mana
320
Health Regeneration
0.7
Mana Regeneration
1.2
Movement Speed
655
Abilities
Hand Cannon LMB
Hand Cannon
Ranged basic attack dealing 52 (+100%) physical damage. Hand Cannon's final round deals bonus physical damage equal to 4% (based on Revenant's level) of the target's missing health. The final round will always critically strike. After four basic attacks, Revenant will automatically reload.
Hellfire Rounds RMB
Hellfire Rounds
Passive: Critical Damage is modified to 145/150/155/160/165/170%. Active: Revenant reloads his Hand Cannon.
CD: 2
Obliterate Q
Obliterate
Unleash 10 ethereal missiles that home to random Enemy Targets within a wide cone. Each missile deals 40/55/70/85/100 (+45%) (+75%) physical damage. Enemy Heroes take 20% damage from missiles beyond the first.
CD: 14/12.5/11/9.5/8 Mana: 70
Scar E
Scar
Scar the Target Enemy Hero dealing 10/25/40/55/70 (+50%) (+80%) physical damage and mark them for 5s. The next 6/7/8/9/10 instances of damage from Revenant apply a 5% stacking slow for 1.25s and deal 12% bonus magical damage.
CD: 20/19/18/17/16 Mana: 60/65/70/75/80
Reckoning R
Reckoning
Revenant pulls himself and his target into the Nether Realm for 6/7/8s and roots the target for 0.5s. Killing his opponent inside the Nether Realm will double the bonus gold gained from Bounty Hunter.
CD: 140/120/100 Mana: 100
Bounty Hunter Passive
Bounty Hunter
Revenant gains (+1% per 10% Critical Strike Chance) increased Physical Power and his Attack Speed decreases reload speed but doesn't affect fire rate. Killing an Enemy Hero grants 25 (+25 per bounty stack) additional gold.
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