Predecessor Heroes > Zarus
Hero
Fighter
Offlane
Jungle
Winrate:
48.8%
Pickrate:
25.0%
Most Popular Builds
Hero | Name | Items | Votes |
---|---|---|---|
Zarus the Abomination
v0.17
|
30
1
|
||
Zarus Offlane
v0.10.1
|
26
2
|
||
15
7
|
|||
v0.10.2 - Zarus Jungle Build
v0.10.2
|
9
2
|
||
Zarus Offlane Bruiser
v0.14
|
7
1
|
||
6
1
|
|||
Off/jgl
v0.17
|
6
1
|
||
Zarus Offlane GodMode!
v0.16
|
5
0
|
||
Zarus Jungle (Core 3)
v0.17
|
8
3
|
||
Zarus unstapabble
v0.16
|
5
1
|
Stats
Level:
1
Basic Attack Power
61
Attack Speed
105%
Basic Attack Time
1.15
Actual Attack Time
1.095
Attack Range
350
Cleave
10%
Physical Armor
26
Magical Armor
26
Max Health
765
Max Mana
345
Health Regeneration
1.8
Mana Regeneration
1.5
Movement Speed
680
Abilities
Thrust
LMB
Melee basic attack dealing 61 (+90% ) physical damage.
Spear of Nyr
RMB
Channel to throw a spear, dealing 75/110/145/180/215 (+120% ) physical damage to Enemies hit, increased by 100% against targets below 20% maximum health. Deals 75% damage to Minions.
Releasing within 0.3s will thrust the spear forward, dealing the same damage and refunding half the cooldown.
CD: 13/12/11/10/9
Mana: 35
Barricade
Q
Unfold a shield for 1.75s, reducing incoming damage by 60/65/70/75/80%.
Upon recasting or after the duration, swing the shield dealing 65/85/105/125/145 (+100% ) physical damage increased up to 130/170/210/250/290 (+200% ) and stunning targets hit for 0.5s.
CD: 19/17/15/13/11
Mana: 60/65/70/75/80
Evade
E
Dash in your current movement direction, gaining 15% movement speed for 1.5s and 15/20/25/30/35% Attack Speed for 4s.
CD: 15/14/13/12/11
Mana: 50
Coliseum
R
Leap at an Enemy Hero, dealing 200/300/400 (+80% ) physical damage. A Coliseum is then summoned for 6s and the bonus from Gladiator is doubled.
If the target is killed within the duration, you will permanently gain 5/8/11 Physical Power. You may recast this ability to end it early.
CD: 145/125/105
Mana: 100
Gladiator
Passive
Gain a stack of Gladiator when dealing damage with Basic Attacks or Abilities to non-minions, stacking up to 8 times. Each stack grants 1% increased Physical Power.
After exiting combat, stacks will fall off once per second, restoring 0.5/0.5/0.5/0.5/0.5/1/1/1/1/1/2/2/2/2/2/3/3/3% of his maximum health per stack consumed.
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