Predecessor Heroes > Argus
Hero
Midlane
Winrate:
48.9%
Pickrate:
31.8%
Most Popular Builds
Hero | Name | Items | Votes |
---|---|---|---|
67
21
|
|||
Soul's Argus Support
v0.17
|
15
3
|
||
5
0
|
|||
Argus Midlane
v0.17
|
3
0
|
||
Most OP Argus Build OAT.
v0.17
|
3
0
|
||
Argus Build
v0.17
|
2
0
|
||
Nic Argus Mid
v0.17
|
2
0
|
||
support
v0.17
|
2
0
|
||
Argus - Midlane
v0.17
|
2
0
|
||
Baked Argus
v0.17
|
2
0
|
Stats
Level:
1
Basic Attack Power
50
Attack Speed
120%
Basic Attack Time
1.4
Actual Attack Time
1.167
Attack Range
1300
Cleave
0%
Physical Armor
22
Magical Armor
30
Max Health
605
Max Mana
450
Health Regeneration
1.2
Mana Regeneration
1
Movement Speed
645
Abilities
Flux Bolt
LMB
Ranged basic attack dealing 50 (+60% ) physical damage.
Particle Shredder
RMB
Argus fires homing projectiles from his Abyssal Staff for up to 3.5s.
Each projectile consumes mana and deals 18/27/36/45/54 (+10% ) per blast.
At maximum rank, Particle Shredder can be used indefinitely.
CD: 6/5/4/3/2
Mana: 8/11/14/17/20
Dread Nova
Q
Argus lobs an unstable orb of energy.
Upon landing it explodes, dealing 70/95/120/145/170 (+50% ) magical damage to all nearby Targets and Stuns them for 1/1.05/1.1/1.15/1.2s.
CD: 16/15/14/13/12
Mana: 80
Ether Crystal
E
Argus summons an Ether Crystal at the target location for 2s.
The Crystal will Push Enemy Heroes from the center and Lift Allied Heroes into the air before producing a storm that deals 15/25/35/45/55 (+18% ) magical damage every 0.5s to nearby Enemies and Slows by 35% for 0.5s.
After the duration the Crystal will implode, Pulling all Enemies within to the center.
CD: 15
Mana: 70/75/80/85/90
Synaptic Obliterator
R
After a short delay, Argus channels for up to 8s, gaining immunity to pushes and pulls whilst deploying his ultimate weapon to fire up to 3 powerful Energy Beams.
Each beam deals 90/130/170 (+25% ) magical damage (increased by up to 125% based on the Target's missing health) and Slows Enemies hit by 60% for 0.5s.
CD: 120/100/80
Mana: 100
Disintegrate
Passive
Argus' abilities apply a stack of Disintegration for 3s, causing subsequent instances of ability damage to deal 2 (+1.5% ) bonus magical damage.
Each stack of Disintegration deals 35% more damage, stacking infinitely (capped at 12 against Monsters).
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