Predecessor Builds > Serath > KappaChungusDeluxe

Build Updated at: 2024-04-05 10:11:34 UTC
KappaChungusDeluxe
v0.16
Author: Desirablle (Bronze III)
Role: Jungle
1
0
Skill Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Notes

Serath has a negative win rate? No problem fellas let me cook.

[Kingsbane] is absolutely cracked and super great. Serath's Q procs it and the Omnivamp is extremely useful early game. It helps with clearing and being healthy enough for Ganks, which is what we're looking for even though Serath is not early game at all. After we have enough to buy some damage > Omnivamp Component of Kingsbane we're good to go from there. Any fight is fine at 6 including Khaimera. Honestly the matchup is all about patience in a 1v1 scenario. After looking at her Win Rate I finally figured out why people keep picking him into me.

Jungle Pathing - Redside > 5 Camp > 2 Camp > Blueside 4 Camp > Gank/Reset
As soon as we have Omnivamp we can look for invades, or after a successful Gank.
If not after reset, buy components and finish out the clear and look for an Invade or Ward. If we soaked a little bit of XP from Side/Mid Lvl. 5 is perfect for random skirmishes.

We're looking to snowball if possible, if not just play slow, and hope your team is just hanging out, but it's still our Jobs as Junglers to make plays happen in order to snowball.

Anyways, next we want to look into getting as much On-Hit to help us through the early game and with our stats avaliable at 6 we should be able to take anything on given we're not behind by any means. If at this point early we can look to take just about any fight if the enemy has not backed. Also collect them early kills and don't be afraid to dive.

Serath Power-Spikes
- Level 5
- Level 6
- [Kingsbane] Completion
- Item-Spikes and/or Level 11
- Item-Spikes and/or Level 16

Serath is a Late-Game monster if we can either get there early or scale. Either of them is fine, however the game is more than likley going to be determined by your performance either way, but we want to 1v9 as that is the dopamine hit everyone looks for in any game.

Anyways, good Armor Options if ADC's are Fed and we have successfully gained a lead alongside them then we can look to build defensive and look to control the game a bit more. I've noticed that ADC's are quite insane on the DPS end. I reccomend picking up [Warden's Faith] or if another Physical Hero is dominating we can pick up [Citadel] and that will help keep them in check. The same goes for Physical Heavy Team Compositions; itemization is very important but this is just a baseline not end-all be-all.

The stats on [Absolution] are nice even if we're not looking for the Magical Armor, reccomend taking it if you're dominating or as a Magical Armor option with Physical Damage built in.

I don't think [Ashbringer] works correctly or at least it doesn't feel like it during the long fights, but either way more On-Hit effects (on a technicality) for Serath Q. This item seems too good to pass up on, especially if you're able to get multiple E's off during a fight. This item should allow us to survive longer even without building resistances to both Physical/Magical.
- (TLDR for [Ashbringer] - Auto More + Serath Q = More Damage Dodged = KekW)

Honestly most games are Endable by the 30 Minute Mark if we've done everything correctly, and the game has gone smoothly. Theoretically the only thing Serath needs to do is Survive Burst by dodging with Q or E, while Surviving without those abilities active making outplays more avaliable. [Mutilator] does this perfectly and completes the build.

Serath is all about Patience, even though that's a Virtue and she's a Fallen Angel.

Hopefully you guys find this Guide helpful for our favorite Angel.

Physical Armor Options
Magical Armor Options
If Mutilator is Unviable
Stats
Level: 18
Physical Power
273.6
Magical Power
0
Physical Penetration
0
Magical Penetration
0 (+0%)
Critical Chance
20%
Attack Speed
243.8%
Lifesteal
15%
Magical Lifesteal
0%
Omnivamp
12%
Physical Armor
81.25
Magical Armor
74.8
Tenacity
20%
Max Health
2929
Max Mana
1115
Health Regeneration
+0%
Mana Regeneration
+0%
Heal & Shield Power
+0%
Ability Haste
45
Movement Speed
+0%