Predecessor Builds > Crunch > Reaper Build
The main feature of this build is for either staying in combat or to Guerilla Warfare. meaning is to use the terrain to quickly get in, kill and get out.
Bone-saw - is self-explanatory
Hex-bound Bracers - allows for full use of abilities without having to run due to low mana, requires decent skills or higher defense. citadel also works if required.
Draconum - for long term fights, sustaining in battle and finish with a heal after takedown. if killing isn't possible, hit and run is required.
Salvation - Having the feature of omnivamp and the 22% shield is very useful at late game as using mutilator, plus being smart with your combos allows players to keep in the game long term, being near or at full health as their is plenty of resources at hand to heal you. calculations are 4126 health x 22% = 907.72 shield & shield activates at 1,650.4 health (40%) plenty of time to run or get the kill if smart about ability use.
Gaia's Greaves - Mobility, armor, tenacity, the perfect item to get around and using the terrain to your advantage. you can chase, run and get the hit and run tactic set.
Earthshaker - self explanatory
Mutilator - great with salvation, decent with Gaia's Greaves
My understanding of crunch is using his passive fully, then Ashbringer won't be needed, but sometimes I feel it is still to slow so maybe. I'll make modifications as I plot along my domination route
BA = basic attack
RMB = Forward Crunch
Q = Left Crunch - Sweep = True Dmg
E = Right Crunch - Uppercut = knock up 1.2 seconds
ULT = Re-crunch
Btw - combos I know consist of - initiate = RMB,Q,E - in combat = Q,E,Ult or at late game =E,BA,Q,BA,E,bA... Running = RMB,ULT (great if near cliff areas as you charge farther x enemy falling). (Gravity)